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[2017-2-04. : 4:54 am] O)FaRTy1billion[MM] -- I just gotta find the req function and then shove a jump or something in[2017-2-04. : 4:54 am] O)FaRTy1billion[MM] -- if FG did some garbage like hide the unused ones then it would be hard ![]() [2017-2-04. : 4:42 am] O)FaRTy1billion[MM] -- See all of those "Unused"s? I just have to rename one with FG, and then write a plugin that does something if that value ![]() [2017-2-04. : 4:40 am] O)FaRTy1billion[MM] -- nah, I'm going through data.mpq and picking through SC's memory[2017-2-04. : 4:39 am] tehkain -- Well, having the original source code would be a lot easier than, as I assume you're doing, picking through its memory.[2017-2-04. : 4:39 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: DoA should have left behind the code for FireGraft before disappearing... it can be done, I just don't know how[2017-2-04. : 4:38 am] O)FaRTy1billion[MM] -- Aha! The problem was tohe opcode was 4 bytes, not 3. I'm surprised it didn't jsut crash xD[2017-2-04. : 4:37 am] tehkain -- DoA should have left behind the code for FireGraft before disappearing...[2017-2-04. : 4:37 am] O)FaRTy1billion[MM] -- also I'm not sure how to add custom reqs or whatever because of how FG does it[2017-2-04. : 4:32 am] O)FaRTy1billion[MM] -- FG does such a roundabout way of giving the functions, though ;o[2017-2-04. : 4:29 am] tehkain -- Hmm... maybe there's an issue with the upgrade entry in upgrades.dat?[2017-2-04. : 4:20 am] O)FaRTy1billion[MM] -- maybe I should just solder these. It was intended to be temporary because I wasn't sure if it was going to work. xD[2017-2-04. : 4:17 am] O)FaRTy1billion[MM] -- but I got to fix the foundry. I accidentally left it outside and one of the wires came off[2017-2-04. : 4:17 am] O)FaRTy1billion[MM] -- ya, while we wait for the foundry to heat up we're going to eat tacos[2017-2-04. : 4:13 am] O)FaRTy1billion[MM] -- oshit, it's almost 9:30. That means it's almost time for tacos & metal melting party[2017-2-04. : 4:10 am] tehkain -- It's making your FireGraft too hot. Because, you know, Fire-Graft. I'll excuse myself now.[2017-2-04. : 4:09 am] O)FaRTy1billion[MM] -- cool, well now it's visible but clicking it doesn't do anything. xD[2017-2-04. : 3:56 am] tehkain -- Also, Farty, there's no problem with posting on mostly-dead threads as long as the information's relevant, right?[2017-2-04. : 3:52 am] O)FaRTy1billion[MM] -- upgrade 61 might be broken, I don't know if SC has a "None" for Upgrades[2017-2-04. : 3:50 am] tehkain -- Hmm... maybe your modified dat requirements in FireGraft are broken?[2017-2-04. : 3:48 am] O)FaRTy1billion[MM] -- it didn't crash, but the extended upgrades aren't visible[2017-2-04. : 3:47 am] O)FaRTy1billion[MM] -- D: it's loading that my upgrade should have 1 level, and I have 0 researched, and yet the button does not appear[2017-2-04. : 3:44 am] tehkain -- I was wondering... if you don't need more iscript bins to make additional iscript entries, what is the purpose of iscriptextender?[2017-2-04. : 3:43 am] O)FaRTy1billion[MM] -- for iscriptextend I just hooked in to the code that loads iscript.bin (see FaRTy1billionFaRTy1billion shouted: I love cramming ASM in to other ASM xD FaRTy1billionFaRTy1billion shouted: Even more fun is having to write full functions within now useless functions or between functions )[2017-2-04. : 3:42 am] O)FaRTy1billion[MM] -- I really should just make it load the config from the MPQ or something, except I'd have to find a hook where the MPQs are loaded but dat files have not been[2017-2-04. : 3:42 am] O)FaRTy1billion[MM] -- fortunately datext saves the last settings in a temp config file, so I don't have to retype them every time xD[2017-2-04. : 3:38 am] O)FaRTy1billion[MM] -- I'm trying to replace the plugin with the latest build, and I have to remake the FG edits every time[2017-2-04. : 3:38 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: FaRTy1billion So, like, on the menu screen, or in the game? In FireGraft[2017-2-04. : 3:37 am] Corbo -- FaRTy1billionFaRTy1billion shouted: unfortunately whenever I open a FireGraft mod to edit everything just breaks all over and I can't even close it xD pm it to me[2017-2-04. : 3:37 am] tehkain -- FaRTy1billionFaRTy1billion shouted: unfortunately whenever I open a FireGraft mod to edit everything just breaks all over and I can't even close it xD So, like, on the menu screen, or in the game?[2017-2-04. : 3:23 am] tehkain -- You have a lot of experience with plugins, FaRTy. Can you use one for dat requirements? (and, "hypothetically", to limit the number of a unit you can make?)[2017-2-04. : 3:17 am] O)FaRTy1billion[MM] -- Trying it with default upgrades.dat ... it will either work or super crash, ias is the way with these things[2017-2-04. : 3:16 am] O)FaRTy1billion[MM] -- unfortunately whenever I open a FireGraft mod to edit everything just breaks all over and I can't even close it xD[2017-2-04. : 3:15 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: FaRTy1billion Clearly very efficient. 10/10 Blizzard I think it was just a for loop optimized by the compiler[2017-2-04. : 3:15 am] tehkain -- Although, I mean, it's pretty obvious that Apple made StarCraft. Why do you think the animation bin is called iScript.bin?[2017-2-04. : 3:14 am] tehkain -- FaRTy1billionFaRTy1billion shouted: ya, instead of just saying like "copy these 15 bytes", it copied 4 bytes, then 4 bytes, then 4 bytes, then 2 bytes, then 1 byte Clearly very efficient. 10/10 Blizzard[2017-2-04. : 3:07 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: FaRTy1billion For DatExtender? ya[2017-2-04. : 3:07 am] O)FaRTy1billion[MM] -- ya, instead of just saying like "copy these 15 bytes", it copied 4 bytes, then 4 bytes, then 4 bytes, then 2 bytes, then 1 byte[2017-2-04. : 3:07 am] tehkain -- FaRTy1billionFaRTy1billion shouted: Corbo upgrades.dat was broken because the player broodwar upgrade available array is super hardcoded in what it copies For DatExtender?[2017-2-04. : 3:05 am] Corbo -- FaRTy1billionFaRTy1billion shouted: Corbo upgrades.dat was broken because the player broodwar upgrade available array is super hardcoded in what it copies super hardcoded? ![]() [2017-2-04. : 3:04 am] O)FaRTy1billion[MM] -- so I was replacing it with more dynamic code (basically turned it in to a for loop instead of just copying 15 bytes several times) |
Oh_Man,
DarkenedFantasies