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[2017-2-04. : 5:00 am]
O)FaRTy1billion[MM] -- :moose:
[2017-2-04. : 4:55 am]
Moose -- :farty:
[2017-2-04. : 4:54 am]
O)FaRTy1billion[MM] -- I just gotta find the req function and then shove a jump or something in
[2017-2-04. : 4:54 am]
O)FaRTy1billion[MM] -- if FG did some garbage like hide the unused ones then it would be hard :P
[2017-2-04. : 4:47 am]
Moose -- w\e
[2017-2-04. : 4:43 am]
O)FaRTy1billion[MM] -- k there's still a bunch of "Unused"s for unit req ops
[2017-2-04. : 4:42 am]
O)FaRTy1billion[MM] -- Oh, wait, but you're looking for a unit though?
[2017-2-04. : 4:42 am]
tehkain -- Hacks!11!1!
[2017-2-04. : 4:42 am]
O)FaRTy1billion[MM] -- See all of those "Unused"s? I just have to rename one with FG, and then write a plugin that does something if that value :P
[2017-2-04. : 4:41 am]
O)FaRTy1billion[MM] -- this might be easier than I thought
[2017-2-04. : 4:40 am]
O)FaRTy1billion[MM] -- nah, I'm going through data.mpq and picking through SC's memory
[2017-2-04. : 4:39 am]
tehkain -- Well, having the original source code would be a lot easier than, as I assume you're doing, picking through its memory.
[2017-2-04. : 4:39 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: DoA should have left behind the code for FireGraft before disappearing...
it can be done, I just don't know how
[2017-2-04. : 4:38 am]
O)FaRTy1billion[MM] -- Aha! The problem was tohe opcode was 4 bytes, not 3. I'm surprised it didn't jsut crash xD
[2017-2-04. : 4:37 am]
tehkain -- DoA should have left behind the code for FireGraft before disappearing...
[2017-2-04. : 4:37 am]
O)FaRTy1billion[MM] -- also I'm not sure how to add custom reqs or whatever because of how FG does it
[2017-2-04. : 4:36 am]
O)FaRTy1billion[MM] -- found it, 429450 !
[2017-2-04. : 4:35 am]
tehkain -- "I pity the Foo."
[2017-2-04. : 4:35 am]
O)FaRTy1billion[MM] -- I don't remember the button format ;o
[2017-2-04. : 4:35 am]
tehkain -- Well, you know what Mr. T says about functions, right?
[2017-2-04. : 4:32 am]
O)FaRTy1billion[MM] -- FG does such a roundabout way of giving the functions, though ;o
[2017-2-04. : 4:32 am]
O)FaRTy1billion[MM] -- I think it's a problem with the code
[2017-2-04. : 4:32 am]
O)FaRTy1billion[MM] -- I copy+pasted it
[2017-2-04. : 4:29 am]
tehkain -- Hmm... maybe there's an issue with the upgrade entry in upgrades.dat?
[2017-2-04. : 4:26 am]
O)FaRTy1billion[MM] -- idk why it won't upgrade ;o
[2017-2-04. : 4:20 am]
O)FaRTy1billion[MM] -- also, I didn't know if it would melt the solder.
[2017-2-04. : 4:20 am]
O)FaRTy1billion[MM] -- maybe I should just solder these. It was intended to be temporary because I wasn't sure if it was going to work. xD
[2017-2-04. : 4:17 am]
O)FaRTy1billion[MM] -- but I got to fix the foundry. I accidentally left it outside and one of the wires came off
[2017-2-04. : 4:17 am]
O)FaRTy1billion[MM] -- ya, while we wait for the foundry to heat up we're going to eat tacos
[2017-2-04. : 4:15 am]
tehkain -- I can't tell whether that's ridiculous or fabulous.
[2017-2-04. : 4:15 am]
tehkain -- Um
[2017-2-04. : 4:15 am]
tehkain -- "Tacos & Metal Melting"
[2017-2-04. : 4:13 am]
O)FaRTy1billion[MM] -- oshit, it's almost 9:30. That means it's almost time for tacos & metal melting party
[2017-2-04. : 4:10 am]
tehkain -- It's making your FireGraft too hot. Because, you know, Fire-Graft. I'll excuse myself now.
[2017-2-04. : 4:09 am]
tehkain -- Blame it on global warming
[2017-2-04. : 4:09 am]
O)FaRTy1billion[MM] -- cool, well now it's visible but clicking it doesn't do anything. xD
[2017-2-04. : 3:58 am]
O)FaRTy1billion[MM] -- not usually
[2017-2-04. : 3:56 am]
tehkain -- Also, Farty, there's no problem with posting on mostly-dead threads as long as the information's relevant, right?
[2017-2-04. : 3:54 am]
O)FaRTy1billion[MM] -- Yup, I found it.
[2017-2-04. : 3:52 am]
O)FaRTy1billion[MM] -- upgrade 61 might be broken, I don't know if SC has a "None" for Upgrades
[2017-2-04. : 3:51 am]
O)FaRTy1billion[MM] -- no, they're good
[2017-2-04. : 3:50 am]
tehkain -- Hmm... maybe your modified dat requirements in FireGraft are broken?
[2017-2-04. : 3:48 am]
O)FaRTy1billion[MM] -- it didn't crash, but the extended upgrades aren't visible
[2017-2-04. : 3:48 am]
tehkain -- Well, it didn't crash, right?
[2017-2-04. : 3:47 am]
O)FaRTy1billion[MM] -- D: it's loading that my upgrade should have 1 level, and I have 0 researched, and yet the button does not appear
[2017-2-04. : 3:46 am]
O)FaRTy1billion[MM] -- iscript.bin has a max filesize of 65536 bytes
[2017-2-04. : 3:44 am]
tehkain -- I was wondering... if you don't need more iscript bins to make additional iscript entries, what is the purpose of iscriptextender?
[2017-2-04. : 3:43 am]
O)FaRTy1billion[MM] -- for iscriptextend I just hooked in to the code that loads iscript.bin (see FaRTy1billion
FaRTy1billion shouted: I love cramming ASM in to other ASM xD
FaRTy1billion
FaRTy1billion shouted: Even more fun is having to write full functions within now useless functions or between functions
)
[2017-2-04. : 3:42 am]
O)FaRTy1billion[MM] -- I really should just make it load the config from the MPQ or something, except I'd have to find a hook where the MPQs are loaded but dat files have not been
[2017-2-04. : 3:42 am]
O)FaRTy1billion[MM] -- fortunately datext saves the last settings in a temp config file, so I don't have to retype them every time xD
[2017-2-04. : 3:38 am]
tehkain -- Ah, I see.
[2017-2-04. : 3:38 am]
O)FaRTy1billion[MM] -- I'm trying to replace the plugin with the latest build, and I have to remake the FG edits every time
[2017-2-04. : 3:38 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: FaRTy1billion So, like, on the menu screen, or in the game?
In FireGraft
[2017-2-04. : 3:37 am]
Corbo -- FaRTy1billion
FaRTy1billion shouted: unfortunately whenever I open a FireGraft mod to edit everything just breaks all over and I can't even close it xD
pm it to me
[2017-2-04. : 3:37 am]
tehkain -- FaRTy1billion
FaRTy1billion shouted: unfortunately whenever I open a FireGraft mod to edit everything just breaks all over and I can't even close it xD
So, like, on the menu screen, or in the game?
[2017-2-04. : 3:35 am]
O)FaRTy1billion[MM] -- dunno, because I don't actually know how that works
[2017-2-04. : 3:23 am]
tehkain -- You have a lot of experience with plugins, FaRTy. Can you use one for dat requirements? (and, "hypothetically", to limit the number of a unit you can make?)
[2017-2-04. : 3:22 am]
O)FaRTy1billion[MM] -- I can see the Argus Talisman, so it looks promising :wob:
[2017-2-04. : 3:17 am]
O)FaRTy1billion[MM] -- Trying it with default upgrades.dat ... it will either work or super crash, ias is the way with these things
[2017-2-04. : 3:16 am]
O)FaRTy1billion[MM] -- unfortunately whenever I open a FireGraft mod to edit everything just breaks all over and I can't even close it xD
[2017-2-04. : 3:16 am]
O)FaRTy1billion[MM] -- cool, I think it's ready to try
[2017-2-04. : 3:15 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: FaRTy1billion Clearly very efficient. 10/10 Blizzard
I think it was just a for loop optimized by the compiler
[2017-2-04. : 3:15 am]
tehkain -- Although, I mean, it's pretty obvious that Apple made StarCraft. Why do you think the animation bin is called iScript.bin?
[2017-2-04. : 3:14 am]
tehkain -- FaRTy1billion
FaRTy1billion shouted: ya, instead of just saying like "copy these 15 bytes", it copied 4 bytes, then 4 bytes, then 4 bytes, then 2 bytes, then 1 byte
Clearly very efficient. 10/10 Blizzard
[2017-2-04. : 3:07 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: FaRTy1billion For DatExtender?
ya
[2017-2-04. : 3:07 am]
O)FaRTy1billion[MM] -- ya, instead of just saying like "copy these 15 bytes", it copied 4 bytes, then 4 bytes, then 4 bytes, then 2 bytes, then 1 byte
[2017-2-04. : 3:07 am]
tehkain -- FaRTy1billion
FaRTy1billion shouted: Corbo upgrades.dat was broken because the player broodwar upgrade available array is super hardcoded in what it copies
For DatExtender?
[2017-2-04. : 3:06 am]
tehkain -- Say, Corbo, how was the jungle map?
[2017-2-04. : 3:05 am]
Corbo -- FaRTy1billion
FaRTy1billion shouted: Corbo upgrades.dat was broken because the player broodwar upgrade available array is super hardcoded in what it copies
super hardcoded? :O
[2017-2-04. : 3:04 am]
O)FaRTy1billion[MM] -- so I was replacing it with more dynamic code (basically turned it in to a for loop instead of just copying 15 bytes several times)

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