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[2017-2-23. : 3:16 am] Pr0nogo -- honestly i didn't even look to see if it was you who shouted the farty emote[2017-2-23. : 3:10 am] O)FaRTy1billion[MM] -- though the last question took a lot longer than it should have because I wasn't sure how he wanted us to do the problem, so hopefully he accepts my verbose explanation as to why my answer is the correct one[2017-2-23. : 3:09 am] O)FaRTy1billion[MM] -- Pr0nogoPr0nogo shouted: i was being farty's smash button Mini Moose 2707Mini Moose 2707 shouted: ez test![]() [2017-2-23. : 2:52 am] Pr0nogo -- most people from sc2mapster are unreliable/unhelpful when it comes to direct feedback, especially regarding story and the like, most just say 'that's cool', so there's no incentive to reach out to any of them[2017-2-23. : 2:51 am] Pr0nogo -- well i've got a discord server up for private testing and feedback for my projects, aiming to keep it under ~10 at max, but if nobody here is interested in sc2 stuff it's pointless to ask for feedback[2017-2-23. : 2:48 am] Moose -- Though even if they could, I don't even know why they'd care enough to do so or even want to LMAO[2017-2-23. : 2:44 am] Moose -- Dem0nDem0n shouted: smfh can mods delete whispered shouts They shouldn't even be able to see them unless they're whispering or whispered to.[2017-2-23. : 2:39 am] Pr0nogo -- i know hardly anyone here makes content for scbw, i imagine that number is probably even smaller for sc2 content?[2017-2-23. : 2:19 am] Moose -- If there were code a stripped down database that I felt were in releasable form, you'd have it.[2017-2-23. : 2:17 am] Moose -- No, I just actually care about security. You should never, ever leak password hashes.[2017-2-23. : 2:15 am] Dem0n -- acting like i'm going to do malicious things with a database like I don't work at a place where I do things with a database daily LMAO[2017-2-23. : 2:05 am] Moose -- Also, even if I give you the code you couldn't really do much without the database[2017-2-23. : 2:04 am] Moose -- ya if the site is slow why not just make the site fast. did they even think of that? where the fucc did they get these mods???[2017-2-23. : 2:00 am] Pr0nogo -- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRGHHHHHHHHHHHHHHHHHHHHH[2017-2-23. : 1:56 am] lil-Inferno -- Pr0nogoPr0nogo shouted: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGHHHHHHHHHHH MAD AF LMAO[2017-2-23. : 1:51 am] Pr0nogo -- but unfortunately this creates a memory leak in the editor since it doesn't display it properly unless you close and reopen the terrain module, so you have to tread carefully or you just crash the editor[2017-2-23. : 1:51 am] Pr0nogo -- they are offset specifically by determining the average elevation detected by a customizable range, meaning small discrepencies in elevation won't impact the end result too much, reducing a lot of hassleb[2017-2-23. : 1:49 am] Pr0nogo -- meaning what you're seeing there is the result of me implementing this system and then literally just placing doodads[2017-2-23. : 1:49 am] Pr0nogo -- second image is 100% automated and overrides any user-given commands to pitch/roll (not rotation or elevation)[2017-2-23. : 1:48 am] Pr0nogo -- NudeRaiderNudeRaider shouted: Pr0nogo I see nothing particularly wrong there. Unless you wanted marines standing at lower elevation to show smaller due to greater distance to the carmera? thanks to tonyfraud and some knowledgeable people elsewhere i found the answer: it's the difference between this and this[2017-2-23. : 1:43 am] Pr0nogo -- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGHHHHHHHHHHH[2017-2-23. : 12:49 am] lil-Inferno -- Dem0nDem0n shouted: Enkidu who even are you He's EVERYWHERE O_________________O |
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