Staredit Network > Starcraft I Database > File: The Optical Room

Sunken Treasure
(Reload)
The Optical Room
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Filename: TheOpticalRoom1.0.scx
Filesize: 423.35KB

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File Information
General
Uploaded on:Nov 26 2008, 12:33 am
Uploaded by:payne
Author:Not Given.
Downloads:433

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Human (Terran)
Human (Terran)
Human (Protoss)
ÿÿÿÿ
Human (Protoss)
Human (Protoss)
ÀÀÀÀÀÀ
Computer (Protoss)
Computer (Zerg)
Computer (Zerg)

Map-Statistics
Units:282
Triggers:114
Locations:125
Strings:22022
File Description
3 Players required.
This innovative puzzle map is more axed on some kind of "real" riddles than simply the motion, so you might like it ;P

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Comments
payne wrote on Dec 10 2009, 9:15 pm:
Beaten.
^^

LoveLess wrote on Nov 30 2008, 11:46 pm:
Very fun and challenging, but the fourth room is ... wtf?

[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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