Staredit Network > Starcraft I Database > File: Sunken Defense Competition

Sunken Treasure
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Sunken Defense Competition
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Filename: Sunken Defense Competition.scm
Filesize: 61.93KB

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File Information
General
Uploaded on:Nov 10 2008, 11:16 pm
Uploaded by:Echo
Author:Not Given.
Downloads:372

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
Sunken Colony Builders
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Bad Guys
Computer (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Force 3
Force 4

Map-Statistics
Units:617
Triggers:144
Locations:41
Strings:935
File Description
An old school map which was largely popular around the first time Starcraft map making was popular. Make your own defense and try to kill the enemy's waves from reaching the bottom.

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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