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Maze Defense KXII
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Filename: Maze Defence KXII.scx
Filesize: 239.21KB

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File Information
General
Uploaded on:Sep 26 2008, 3:45 am
Uploaded by:Superflydemon
Author:Not Given.
Downloads:301

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Maze Builders
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Created By Superflydemon
Computer (Terran)
Computer (Protoss)
Enemys
Rescuable (Zerg)
Rescuable (Zerg)
Force 4

Map-Statistics
Units:533
Triggers:421
Locations:109
Strings:835
File Description
<06>M<03>aze Defense KXII

<06> Welcome to Maze Defence KXII
This is a revised version of speed_limit's maze defence 2.6
Enemey forces flow in from 4 locations, prevent the enemy from getting to the end point
each time an enemy reaches the end point you loose a life (2 civilians) once the lifes run out you lose there are 40 in total
<06>You can only mine with drones, and one to a patch, all others will be destroyed
Good luck and have fun

|KbK| BaDsHoT Superflydemon

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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