Staredit Network > Starcraft I Database > File: Impossible DropShip 1.1

Sunken Treasure
(Reload)
Impossible DropShip 1.1
Download
Filename: Impossible Dropship 1.1.scx
Filesize: 140.68KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Aug 13 2008, 6:56 pm
Uploaded by:Devourer
Author:|1851|
Downloads:437

Map-Data
Tileset:Twilight
Dimension:192x192

Forces
Made by: ODIN40258
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Made by: DeVouReR(ChaR)
Computer (Terran)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:1172
Triggers:499
Locations:166
Strings:866
File Description
Impossible Dropship

Made by:
ODIN40258 and DeVouReR(ChaR)

Principle: You choose your units and your transporter and you beat the levels.

All Images

Comments
payne wrote on Oct 17 2009, 11:25 pm:
That was a funny map.
The idea was very interesting.
One problem: too easy.
We've beaten like

1 level with 6 players,
3 more with 5,
2 more with 4,
1 more with 3,
last one at 2...

The fact of having Mind Control was fun ^^
The proposed units weren't all used: I never saw someone taking firebat or reaver, etc. ;o
Defiler + Tank + Ovie + SCV + Ghost + Medic + Edmond Duke + DA = own

JaFF wrote on Aug 14 2008, 9:48 am:
Perhaps you should give the map more tags, such as "Impossible" and "teamwork"?

[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: Zycorax