Staredit Network > Starcraft I Database > File: Boot Camp 64

Sunken Treasure
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Boot Camp 64
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Filename: (1)Boot Camp 64.scm
Filesize: 170.59KB

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File Information
General
Uploaded on:Jun 16 2024, 2:49 am
Uploaded by:TheProgramer
Author:Caleb
Downloads:95

Map-Data
Tileset:Badlands
Dimension:64x64

Forces
Hostile Forces
Computer (Terran)
Training Team
Human (Terran)
Force 3
Force 4
(Protoss)
(Protoss)
(Protoss)
(Protoss)
(Terran)
(Protoss)

Map-Statistics
Units:18
Triggers:32
Locations:13
Strings:99
File Description
First of two tutorials made for StarCraft 64 that I ported over. Dev notes in triggers. The counterpart to this mission is called "(1)Officer Training 64".

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[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
[2025-4-29. : 6:29 pm]
Ultraviolet -- you are indeed broke
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