Staredit Network > Starcraft I Database > File: NEXUS DESTROYERS! v6.31 AI

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NEXUS DESTROYERS! v6.31 AI
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Filename: NexusD v6.32betaAI Heavy.scx
Filesize: 86.32KB

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File Information
General
Uploaded on:Aug 1 2008, 11:40 pm
Uploaded by:StrikerX22
Author:Not Given.
Downloads:312

Map-Data
Tileset:Twilight
Dimension:64x96

Forces
Nexus Keeper 1(P1 BANS)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Nexus Keeper 2
Computer (Terran)
Computer (Zerg)
Computer (Protoss)
Map Ver 6.31: StrikerX22
Computer (Terran)
-Heavy Mode-
Computer (Terran)

Map-Statistics
Units:556
Triggers:355
Locations:135
Strings:884
File Description
Refer to http://www.staredit.net/?file=611 for information about Nexus 6.32 beta Heavy. That beta is perfectly playable, and "Heavy" means 4 civs at start and heroes every 15k.

This is a very incomplete project of mine to create a basic AI to fight against in Nexus Destroyers, usually 1h v 1c. I would possibly have allowed a team system, though I hadn't worked that out yet.

So far, the computer makes a combo of annoying units whenever you haven't selected anything, or it doesn't recognize the ones you've selected. It will try to counter you partially if you select units against the left wall (the rest I have not implemented yet). It will also use heroes, currently in a predictable order, fully healing the nexus once or twice in its list of things to do. It will eventually try to do hero combos.

It's kinda interesting, but not very intelligent. Please try to fight nicely, and destroy its units instead of ignoring them. It's actually a bit difficult if you do that. It will occasionally self-destruct when it thinks you may be a threat at its base, while it's attacking yours with only a few units.

I think that's about it. project is on hold until further notice. feel free to use it and work on it if you wish. It's kinda fun.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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