Staredit Network > Starcraft I Database > File: Reverse Campaign Z7) The Drawing of the Web

Sunken Treasure
(Reload)
Reverse Campaign Z7) The Drawing of the Web
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Filename: scenario(07).scx
Filesize: 3727.68KB

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File Information
General
Uploaded on:Jan 10 2022, 7:19 am
Uploaded by:TheHappy115
Author:Happy115
Downloads:1016

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Zerg Swarm
Neutral (Zerg)
Computer (Zerg)
Computer (Zerg)
Neutral (Zerg)
Computer (Zerg)
Inner Telemantros Defenders
Human (Protoss)
Outer Telemantros Defenders
Computer (Protoss)
Charges
(Terran)

Map-Statistics
Units:471
Triggers:178
Locations:123
Strings:263
File Description
Kerrigan's Swarm has come and she has sent Duran to sabotage the local base. Beware, the electro-field is disabling most flying units too. Do not let Duran capture all 5 spots, and recapture any Beacons if needed.

Next Mission: http://www.staredit.net/sc1db/file/5560/

OBJECTIVE:
- Prevent Duran from overloading all 5 Beacons
- Eliminate the real Duran (not image clone)
- (Optional) Deactivate overloaded beacons (forcing Duran to have to recapture them)

Note: Due to the irregular Pylon matrix field, attacking Air Units are unavailable for both the Zerg and Protoss forces. Mind Controlling Drones will also kill the drone instead, and mind controlling Duran will instead greatly weaken his current health.

Duran will send increasingly stronger waves of Zerg to capture Beacons using his image clone.


These beacons are protected by your ally but their defenses alone won't be able to completely stop the Zerg attack waves.


Once Duran captures a beacon, you can recapture it but you must destroy the Zerg Garrison he set up before doing so. Once recaptured, a very small force of Protoss will warp in to protect the beacon from any minor attacks.

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[07:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
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