Staredit Network > Starcraft I Database > File: Kyprion Pact RPG vPlatinum

Sunken Treasure
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Kyprion Pact RPG vPlatinum
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Filename: (5)Kyprion Pact vPlatinum.scm
Filesize: 173.32KB

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File Information
General
Uploaded on:Jul 4 2021, 11:14 am
Uploaded by:Uberfuchs
Author:Vinzalf
Downloads:195

Map-Data
Tileset:Ash World
Dimension:192x192

Forces
Fallen Ones
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Inhabitants of Dark Realm
Neutral (Zerg)
Dark One's Minions
Computer (Zerg)
Computer (Zerg)
Holy Ones

Map-Statistics
Units:1023
Triggers:439
Locations:62
Strings:604
File Description
By Vinzalf, listed e-mail was debonair@jps.net. His website is no longer online. I had contacted him at some point and I don't remember him taking any issue with me hosting it. If the author has any problems please let me know. Not taking any credit for this. I enjoyed this when it was made and I wanted to upload it somewhere others could possibly try it. Version Platinum, October 3rd, 1998. I've had this map backed up for many years.
This is the oldest version of this map that I have, and I do have several versions of it. I will upload each of them; they're all at least 20 years old.

Map description:

By: Vinzalf debonair@jps.net
http://www.jps.net/debonair/
Go to my homepage and d/l the latest version today!

Version Platinum (October-3-98)

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Comments
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[09:37 pm]
Ultraviolet -- would be pretty sweet, dunno how much i want to tease myself with imagination tho
[02:39 pm]
l)ark_ssj9kevin -- mercenaries race o_o
[2025-3-15. : 2:42 am]
Oh_Man -- what units would u want to see in a second SC1 expansion? Green Archon? Terran Viking? Baneling?
[2025-3-15. : 2:41 am]
Oh_Man -- Blizzard should go the WoW classic route - give us a second expansion for Starcraft 1!
[2025-3-14. : 4:54 pm]
l)ark_ssj9kevin -- I ended up buying it :(
[2025-3-14. : 3:09 pm]
dumbducky -- Kinda wild I never played it.
[2025-3-13. : 8:58 pm]
Ultraviolet -- kinda wild that SC:R is approaching a decade old at this point
[2025-3-12. : 6:26 pm]
NudeRaider -- doesn't change much of my argument. That's still 15 years ago. And they went the "lazy" route and used the sc2 engine for, which obviously is more limited (but way quicker) than rendering everything from scratch.
[2025-3-12. : 6:23 pm]
Ultraviolet -- I haven't even paid enough attention to remastered cinematics to even compare to what that guy did
[2025-3-12. : 6:06 pm]
Ultraviolet -- think he was comparing what that guy did to SC:R's cinematics more than SC2's cinematics
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