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(2)COOP Enslavers 3b
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Filename: (2)COOP Enslavers 3b.zip
Filesize: 576.81KB

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Uploaded on:Jun 10 2021, 6:02 pm
Uploaded by:Fruitdispenser
Author:Not Given.
Downloads:278

File Contents
Extras/
Extras/(2)COOP Enslavers03bEUD_base.scx
Extras/arbiter.py
Extras/arbiter_for_enslavers.e3s
(2)COOP Enslavers03b.scx
File Description
The Final Blow, last Enslavers I mission, coop. All BW units and techs are disabled.

I have attached some extras, too.
In order to make Danimoth and Protoss Arbiters cloak friendly units, Armo made a python script for me, which I attached. I had to edit Kakarus and the Hyperion to behave like arbiters, so I attached the corresponding EUD3 .e3s file.
Armo's script creates a Kakaru for player 7 in every player 2 arbiter position and then deletes every arbiter. An Hyperion follows Danimoth everywhere.
I also added the base map. I had to make some slight modifications in order to make Protoss heroes belong to P2 and Terran heroes belong to P7. I also made all enemy players use Insane AI, share vision and made the Torrasque start with all Evolution chamber upgrades.

I hope you have fun.

Edit 01:
-I made the Torrasque not have Anabolic Synthesis, which for some reason, I didn't do when first uploaded this file. I didn't want it to have speed boost, but didn't make it so at first. Now I did. Same thing for Chitinous Plating
-Orange and Purple Overlords follow the Torrasque, so it looks as if Zerg players colaborate. I made this changing Teal player 3 to Purple color and Player 6 to Orange color and give a few Purple player 4 and Orange player 5 Overlords to those players. To replace OG Brown player Temple, I used player 09 and changed it's color with EUD's. To make heroes start Teal, I used EUD's. Thanks to Armoha, Milestone and DarkenedFantasies for their help.

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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