Staredit Network > Starcraft I Database > File: Tentacle Battle v1.0

Sunken Treasure
(Reload)
Tentacle Battle v1.0
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Filename: Tentacle Battle v1.0.scx
Filesize: 44.87KB

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File Information
General
Uploaded on:Sep 5 2020, 10:23 am
Uploaded by:randomm
Author:Not Given.
Downloads:396

Map-Data
Tileset:Desert
Dimension:128x96

Forces
Left side
Human (Terran)
Human (Terran)
Human (Terran)
Right side
Human (Terran)
Human (Terran)
Human (Terran)
Made by ???.
Computer (Terran)
Computer (Protoss)
Force 4

Map-Statistics
Units:174
Triggers:36
Locations:24
Strings:60
File Description
Build tentacles and attack the other team!

Protect your team from enemy tentacles!

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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