Staredit Network > Starcraft I Database > File: City of the Dead

Sunken Treasure
(Reload)
City of the Dead
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Filename: City of the Dead 0.12.scm
Filesize: 287.45KB

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File Information
General
Uploaded on:Jun 6 2008, 4:12 pm
Uploaded by:JaFF
Author:|7|
Downloads:288

Map-Data
Tileset:Badlands
Dimension:256x256

Forces
Survivors
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Zombies
Computer (Terran)
Computer (Terran)
Police
Computer (Zerg)
Other
Computer (Zerg)

Map-Statistics
Units:157
Triggers:945
Locations:24
Strings:953
File Description
"City of the Dead" basic hero system. v 0.12. Includes:
-3 attributes: accuracy, strength, intelligence. Can boost them up. Each attribute changes certain aspects of your heroe's performance.
-7 item types.
-Ammo system with shot sounds
-HQ, Warehouse and Hospital - buildings where you have your personal item stashes.
-Code system
...and much more

Map by JaFF

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Comments
heroo wrote on Jul 27 2009, 9:10 am:
Is this map finished? If it's not are you gonna finish it?

JaFF wrote on Jun 7 2008, 5:23 pm:
More info:
-To change the default stats/items, find a trigger under Force 1 that is called "Preparations".
-To 'enter' the three buildings, approach them, select the shuttle and click near your hero.

[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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