Staredit Network > Starcraft I Database > File: City of the Dead

Sunken Treasure
(Reload)
City of the Dead
Download
Filename: City of the Dead 0.12.scm
Filesize: 287.45KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Jun 6 2008, 4:12 pm
Uploaded by:JaFF
Author:|7|
Downloads:374

Map-Data
Tileset:Badlands
Dimension:256x256

Forces
Survivors
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Zombies
Computer (Terran)
Computer (Terran)
Police
Computer (Zerg)
Other
Computer (Zerg)

Map-Statistics
Units:157
Triggers:945
Locations:24
Strings:953
File Description
"City of the Dead" basic hero system. v 0.12. Includes:
-3 attributes: accuracy, strength, intelligence. Can boost them up. Each attribute changes certain aspects of your heroe's performance.
-7 item types.
-Ammo system with shot sounds
-HQ, Warehouse and Hospital - buildings where you have your personal item stashes.
-Code system
...and much more

Map by JaFF

All Images

Comments
heroo wrote on Jul 27 2009, 9:10 am:
Is this map finished? If it's not are you gonna finish it?

JaFF wrote on Jun 7 2008, 5:23 pm:
More info:
-To change the default stats/items, find a trigger under Force 1 that is called "Preparations".
-To 'enter' the three buildings, approach them, select the shuttle and click near your hero.

[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
Please log in to shout.


Members Online: Excalibur, NimoStar