Staredit Network > Starcraft I Database > File: SC Map Importer & Exporter

Sunken Treasure
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SC Map Importer & Exporter
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Filename: SCMIE v1.5.zip
Filesize: 18.87KB

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File Information
General
Uploaded on:Jun 5 2008, 10:40 pm
Uploaded by:Clokr_
Author:|26|
Downloads:614

File Contents
SCMIE v1.5.exe
SCMIE versions.txt
File Description
SCMIE allows you to export different sections of one map and reimport them into another map. Most sections work although it was never finished. This is the version log:

Quote
SCMIE:

Version 1.0:
Features:
-Load and save map
-Terrain: Imp(Rep & CheckSize) & exp
-Units: Imp(Add & Rep) & exp
-Doodads: Imp(Add & Rep) & exp
-Triggers: Imp(Add & Rep) & exp
-Briefings: Imp(Add & Rep) & exp
-Crappy protection detection
Bugs:
-None

Version 1.1:
Features:
-Better protection detection
Bugs:
-None

Version 1.2:
Features:
-Player Settings: Imp(Rep everything, rep owners, rep races, rep colors) & exp

Version 1.3:
Features:
-Better Terrain Import and Export functions.

Version 1.4:
Features:
-Better Doodad(sprites) Import and Export functions.

Version 1.5:
Features:
-Fog of War: Imp(Rep & CheckSize) & exp
-Locations: Imp(Rep) & exp

The program might be very useful when a map gets corrupted somehow, because it doesn't read the data at all, so it won't crash. That way it can save the data that still works and import it into a new map (or overwrite the corrupted one).

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Comments
payne wrote on Jun 7 2008, 1:34 pm:
Lethal, I suggest you this for CD :P

Clokr_ wrote on Jun 5 2008, 10:58 pm:
It won't load/save unit/tech restrictions. I think that the rest works fine.

Falkoner wrote on Jun 5 2008, 10:44 pm:
What isn't finished about it?

[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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