Staredit Network > Starcraft I Database > File: Cats and Mice - Heroes v.03F0.2

Sunken Treasure
(Reload)
Cats and Mice - Heroes v.03F0.2
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Filename: Cats and Mice - Heroes v.03Fv.02.scx
Filesize: 105.91KB

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File Information
General
Uploaded on:Jul 5 2019, 8:54 pm
Uploaded by:Cerorec
Author:Not Given.
Downloads:159

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Mice
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Cats
Human (Zerg)
Human (Zerg)
God - Created by: SkyVongola
Human (Terran)
Force 4

Map-Statistics
Units:636
Triggers:348
Locations:182
Strings:731
File Description
Map Description:
The fierce battle of Cat and Mice continues onto the new chapter with 'Cats and Mice - Heroes.'
- Created by: SkyVongola
- v.03Fixedv.02 by: Cerorec (7/13/2020)

Info:
Originally Created by: SkyVongola
Fixed by: Cerorec
Version (Previous): v.01
Version Date (Previous): 7/16/2018
Version (Latest): v.02
Version Date (Latest): 7/13/2020

My Story:
I was on and playing Starcraft in June and July of 2013, yet I managed to miss this map... which supposedly was updated around the same time, June (previous version) and July of 2013 (v.03). Wow. Now I wonder how many awesome CnM maps did I miss in 2013, even though I have several cool ones from that year. It was not until 2017 I knew about this map through searching on the internet... in stormcoast-fortress site. The map was pretty good, and quite balanced, but it had a few bugs, which I decided to fix in 2018. Fixes only in my fixed edited map, no balance change made.

Update 7.14.2020: Fixed some more bugs. Fixed Jail Guards and fixed a Banning Area bug where a Player can bring 3 civilians to ban someone.

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Comments
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[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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