Staredit Network > Starcraft I Database > File: Cyclon portrait

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Cyclon portrait
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Filename: cyclon.zip
Filesize: 54.75KB

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File Information
General
Uploaded on:Dec 8 2018, 11:35 pm
Uploaded by:Pr0nogo
Author:Artist Jozef
Downloads:155

File Contents
fid00.smk
kirov.gif
tlk00.smk
File Description
Cyclon portrait from Priority: Survive. http://distortum.mysteria.cz/

There is only one fiddle animation and one talk animation. Most portraits in SC need 3 of each, so just copy the smks and rename them 01, 02, etc. You can find filenames the number of smks required by cross referencing the mpq entry, or edit portdata.dat with PyDAT.

Credits:
Distortum/Artist Jozef for the portrait.
FaRTy1billion for extracting the files.
Myself for converting them to SC's format.

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[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
[2025-4-29. : 6:29 pm]
Ultraviolet -- you are indeed broke
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