Staredit Network > Starcraft I Database > File: Helms Deep RH SE3.4

Sunken Treasure
(Reload)
Helms Deep RH SE3.4
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Filename: Helms Deep RH SE3.4.scx
Filesize: 134.49KB

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File Information
General
Uploaded on:Aug 2 2017, 4:23 am
Uploaded by:Nib-
Author:Not Given.
Downloads:337

Map-Data
Tileset:Jungle
Dimension:96x128

Forces
Haldir's Elves Rohan
Human (Terran)
Human (Terran)
Aragorn Legolas Gimli
Human (Protoss)
Human (Terran)
Human (Terran)
Saruman Ugluk Shagrat
Human (Zerg)
Human (Zerg)
Human (Zerg)
7/19/17

Map-Statistics
Units:852
Triggers:344
Locations:106
Strings:315
File Description
By Nib-
Last Update: 7/19/17

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Comments
Nib- wrote on Aug 2 2017, 4:32 am:
3.4


-Buffed Reaver from random draw


-Nerfed Snaga +3->+2 ATK, 30->27 Armor


-Nerfed Haldir +3->+2 ATK


-Buffed Eomer (Zeratul Model, 1.5x Attack animation, 350 ATK)


-Fixed Terrain (Thanks Helms Deep East~)


-Added Elves can close gates (Thanks Helms Deep East)


-Reworked unit placement (groups of 12) to make Good Armies have shorter set up time


-Changed Observer Masser to Scourge Masser


-Nerfed Lurker, Drone


-Rohan Nibbler (SCV) - can now repair units!


-Randomizer fixed to generate more random units


-Nerfed Cows (+6->+5 DMG, 30->28 Armor)


-Hama/Eowyn/Drego/Lego reworked


-Hama/Eowyn - now have lower starting HP, higher DMG, +DMG

-Drego - Higher starting HP, lower DMG, higher +DMG

-Lego - Lower +DMG

[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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