Staredit Network > Starcraft I Database > File: Cyclops Turret

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Cyclops Turret
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Filename: cyclops.zip
Filesize: 146.36KB

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File Information
General
Uploaded on:Jun 19 2017, 2:45 pm
Uploaded by:Voyager7456
Author:Overseer
Downloads:328

File Contents
cyclops/railgun.grp
cyclops/test.gif
cyclops/test00.bmp
cyclops/test01.bmp
cyclops/test02.bmp
cyclops/test03.bmp
cyclops/test04.bmp
cyclops/test05.bmp
cyclops/test06.bmp
cyclops/test07.bmp
cyclops/test08.bmp
cyclops/test09.bmp
cyclops/test10.bmp
cyclops/test11.bmp
cyclops/test12.bmp
cyclops/test13.bmp
cyclops/test14.bmp
cyclops/test15.bmp
cyclops/test16.bmp
cyclops/test17.bmp
cyclops/test18.bmp
cyclops/test19.bmp
cyclops/test19.jpg
cyclops/Á+Àþ¦¦/
cyclops/Á+Àþ¦¦/attack1.gif
cyclops/Á+Àþ¦¦/big tankt0000.bmp
cyclops/Á+Àþ¦¦/big tankt0001.bmp
cyclops/Á+Àþ¦¦/big tankt0002.bmp
cyclops/Á+Àþ¦¦/big tankt0003.bmp
cyclops/Á+Àþ¦¦/big tankt0004.bmp
cyclops/Á+Àþ¦¦/big tankt0005.bmp
cyclops/Á+Àþ¦¦/big tankt0006.bmp
cyclops/Á+Àþ¦¦/big tankt0007.bmp
cyclops/Á+Àþ¦¦/big tankt0008.bmp
cyclops/Á+Àþ¦¦/big tankt0009.bmp
cyclops/Á+Àþ¦¦/big tankt0010.bmp
cyclops/Á+Àþ¦¦/big tankt0011.bmp
cyclops/Á+Àþ¦¦/big tankt0012.bmp
cyclops/Á+Àþ¦¦/big tankt0013.bmp
cyclops/Á+Àþ¦¦/big tankt0014.bmp
cyclops/Á+Àþ¦¦/big tankt0015.bmp
cyclops/Á+Àþ¦¦/big tankt0016.bmp
cyclops/Á+Àþ¦¦/big tankt0017.bmp
cyclops/Á+Àþ¦¦/big tankt0018.bmp
cyclops/Á+Àþ¦¦/big tankt0034.bmp
cyclops/Á+Àþ¦¦/big tankt0035.bmp
cyclops/Á+Àþ¦¦/big tankt0051.bmp
cyclops/Á+Àþ¦¦/big tankt0052.bmp
cyclops/Á+Àþ¦¦/big tankt0068.bmp
cyclops/Á+Àþ¦¦/big tankt0069.bmp
cyclops/Á+Àþ¦¦/big tankt0085.bmp
cyclops/Á+Àþ¦¦/big tankt0086.bmp
cyclops/Á+Àþ¦¦/big tankt0102.bmp
cyclops/Á+Àþ¦¦/big tankt0103.bmp
cyclops/Á+Àþ¦¦/init.gif
cyclops/Á+Àþ¦¦/sample effect.bmp
File Description
Large tank turret created by Overseer for WTTL. There are some frames included for example attack animations.

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Comments
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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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