Staredit Network > Starcraft I Database > File: Sunken Defense Sapphire

Sunken Treasure
(Reload)
Sunken Defense Sapphire
Download
Filename: Sunken_Defense_Sapphire.scx
Filesize: 132.81KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Apr 24 2017, 1:41 am
Uploaded by:LoveLess
Author:LoveLess
Downloads:397

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Blank
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Blank
Computer (Terran)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:296
Triggers:585
Locations:68
Strings:78
File Description
Part of the Gem series I am working on, where I make a new map from the ground up, but it is based heavily on the same kind of map.

Sapphire is based off the various editions of Sunken Defense 10-Way. New features include 4 difficulties, a perfect kill-to-cash system that never misses a kill, and a perfected anti-backwash system that prevents you from losing before a unit travels to it's destination. However, I did reduce the number of available units greatly to better balance them yet it now offers more viable builds compared to before. On the plus side, it looks a lot cleaner too!

All Images

Comments
LoveLess wrote on May 13 2017, 4:38 am:
Planned to at first, but decided not to since it didn't interrupt gameplay. Just gives you something to do I suppose.

Preach wrote on May 2 2017, 10:37 pm:
I think you should make a trigger so that people cannot lift buildings. Not that important but just to make it cleaner

[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
[2025-4-29. : 6:29 pm]
Ultraviolet -- you are indeed broke
Please log in to shout.


Members Online: jun3hong