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Sunken Defense Sapphire
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Filename: Sunken_Defense_Sapphire.scx
Filesize: 132.81KB

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File Information
General
Uploaded on:Apr 24 2017, 1:41 am
Uploaded by:LoveLess
Author:LoveLess
Downloads:608

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Blank
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Blank
Computer (Terran)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:296
Triggers:585
Locations:68
Strings:78
File Description
Part of the Gem series I am working on, where I make a new map from the ground up, but it is based heavily on the same kind of map.

Sapphire is based off the various editions of Sunken Defense 10-Way. New features include 4 difficulties, a perfect kill-to-cash system that never misses a kill, and a perfected anti-backwash system that prevents you from losing before a unit travels to it's destination. However, I did reduce the number of available units greatly to better balance them yet it now offers more viable builds compared to before. On the plus side, it looks a lot cleaner too!

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Comments
LoveLess wrote on May 13 2017, 4:38 am:
Planned to at first, but decided not to since it didn't interrupt gameplay. Just gives you something to do I suppose.

Preach wrote on May 2 2017, 10:37 pm:
I think you should make a trigger so that people cannot lift buildings. Not that important but just to make it cleaner

[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
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