Staredit Network > Starcraft I Database > File: Fútbol EUD 1.16

Sunken Treasure
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Fútbol EUD 1.16
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Filename: FutbolEUD1.16.scx
Filesize: 56.6KB

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File Information
General
Uploaded on:Apr 18 2008, 2:07 am
Uploaded by:Demented Shaman
Author:|88|
Downloads:295

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Left Team
Human (Terran)
Human (Terran)
Human (Terran)
Right Team
Human (Terran)
Human (Terran)
Human (Terran)
Made by: devilesk
Computer (Terran)
Observer
Human (Terran)

Map-Statistics
Units:303
Triggers:455
Locations:134
Strings:906
File Description
Futbol EUD 1.16

NOW WORKS WITH PATCH 1.16

http://www.staredit.net/topic/31/

Another somewhat old map that was popular back in the day IS BACK BETTER THAN EVER! One of the better and more exciting sports maps out there now has an improved passing system. It's a 3v3 soccer game played with zerglings. You can select to play to 7 or 15. You shoot, steal, and block by burrowing.

All new passing system utilizes EUD. To pass just left click (select) the unit you want to pass to! Only works with Windows and patch 1.15.2

The gas represents a power meter, if you take a shot when its at 3 you get a powerful interceptor shot.

I'm also working on a second version which is more accurate to an actual soccer game and is more complex.

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Comments
Demented Shaman wrote on Apr 5 2009, 2:57 am:
duh. it hasn't worked since the last patch :rolleyes:

Wormer wrote on Apr 4 2009, 11:31 am:
Passes are not working! :(

Demented Shaman wrote on Dec 27 2008, 5:42 am:
I updated this so it now works with patch 1.16

[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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