Staredit Network > Starcraft I Database > File: icecc 1.3 win32

Sunken Treasure
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icecc 1.3 win32
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Filename: icecc-1.3-win32.zip
Filesize: 732.86KB

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File Information
General
Uploaded on:Mar 4 2015, 10:02 pm
Uploaded by:Sand Wraith
Author:DI/Magnus99/Jeff Pang (updated b
Downloads:1096

File Contents
IceCC/
IceCC/classic_icecc.exe
IceCC/classic_icedc.exe
IceCC/COPYING
IceCC/data/
IceCC/data/arr/
IceCC/data/arr/flingy.dat
IceCC/data/arr/flingy.tbl
IceCC/data/arr/images.dat
IceCC/data/arr/images.tbl
IceCC/data/arr/orders.dat
IceCC/data/arr/orders.tbl
IceCC/data/arr/sfxdata.dat
IceCC/data/arr/sfxdata.tbl
IceCC/data/arr/sprites.dat
IceCC/data/arr/sprites.tbl
IceCC/data/arr/units.dat
IceCC/data/arr/units.tbl
IceCC/data/arr/weapons.dat
IceCC/data/arr/weapons.tbl
IceCC/data/flingy.lst
IceCC/data/images.lst
IceCC/data/iscript.lst
IceCC/data/rez/
IceCC/data/rez/stat_txt.tbl
IceCC/data/scripts/
IceCC/data/scripts/iscript.bin
IceCC/data/sprites.lst
IceCC/data/units.lst
IceCC/Examples/
IceCC/Examples/Bumpin SCVs Script.txt
IceCC/Examples/Dancing Firebat Script.txt
IceCC/Examples/Examples Readme.txt
IceCC/Examples/Fast Ghost Script.txt
IceCC/Examples/Marine Storm Script.txt
IceCC/help/
IceCC/help/flingy.txt
IceCC/help/images.txt
IceCC/help/sfxdata.txt
IceCC/help/sprites.txt
IceCC/help/units.txt
IceCC/help/weapons.txt
IceCC/icecc.exe
IceCC/icecc.ini
IceCC/IceCCUI.BAT
IceCC/iceccui.ini
IceCC/IceCCUI.jar
IceCC/icedc.exe
IceCC/iscript animations.txt
IceCC/iscript opcodes.txt
IceCC/manual.doc
IceCC/manual.pdf
IceCC/README.txt
File Description
Mirror of: http://sfsrealm.hopto.org/downloads/IceCC.html

icecc-1.3-win32.zip (732 KB) Last updated 8:58 PM November 10, 2007 - by DI/Magnus99/Jeff Pang (updated by ShadowFlare)
IceCCUI requires Java Runtime Environment - Get it at http://java.com/getjava/

This program is used for decompiling iscript.bin into human-readable text files. That is, it can produce the scripts that drive the animations of StarCraft units, projectiles, doodads, and so forth from the binary format.
It also compiles human-readable scripts into iscript.bin, allowing modders to change the animations, patterns, and certain other behaviour of units.

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[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
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