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Sunken Treasure
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Zelda Ganon's Castle
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Filename: Zelda-Ganon's Castle 1.0.3.scx
Filesize: 91.21KB

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File Information
General
Uploaded on:Dec 12 2012, 9:18 am
Uploaded by:Phil495
Author:Not Given.
Downloads:414

Map-Data
Tileset:Ash World
Dimension:128x128

Forces
Link/Saria/Darunia
Human (Zerg)
Human (Terran)
Human (Zerg)
Ruto/Impa/Nabooru
Human (Protoss)
Human (Protoss)
Human (Zerg)
Created By:SirPhilliam
Computer (Zerg)
Ganondorf :: Version 1.0.3
Computer (Terran)

Map-Statistics
Units:966
Triggers:276
Locations:115
Strings:851
File Description
This map is a remake of my first Zelda-Ganon's Castle. I remade because I lost the map, but this is much cleaner than the other one.

A siege map based on The Legend of Zelda : Ocarina of Time. Takes place during Link's quest to Ganon's Castle to seal away Ganondorf the King of Evil with the help of the sages.

Objective:
Fight your way through Hyrule and destroy the 6 barriers of Forest, Fire, Water, Shadow, Spirit, and Light to get to reach Ganondorf with the aid of four different spells. Farore's Wind being a universale spell used by all heroes to instantly transport yourself back to base, with a cooldown.

Spells:
Spells are triggered by training units using the Starport which will cost you some energy(gas). Your energy regeneration and limits will increase as you slaughter more of Ganondorf's minions. You can upgrade your hero and some of your spells at the cost of some rupees(minerals).

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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