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Great Wizards 1.05
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Filename: GreatWizards 1_05L.scx
Filesize: 153.37KB

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File Information
General
Uploaded on:Apr 6 2008, 1:04 am
Uploaded by:Tank_7
Author:|2301|
Downloads:405

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Great Wizards of the West
Human (Zerg)
Human (Terran)
Human (Protoss)
Made By: Tank_7 (ws-Tank_7)
Computer (Zerg)
Great Wizards of the East
Human (Zerg)
Human (Terran)
Human (Protoss)
[22-Mar-2008]
Computer (Zerg)

Map-Statistics
Units:402
Triggers:1924
Locations:222
Strings:277
File Description
Great Wizards 1.03

2 teams fight (3 Humans & 1 Computer per team)

A forced in-game briefing of about 30 seconds makes the map very friendly to new players.
The briefing is nice, seriously. It clears the chat and just displays one-liners such as "Learn Spells Here"
(Center View trigger in unison). VERY newbie friendly :)

Each human player has a powerful Wizard. Computers have weak NPC fights and base/defense.
The objective is to destroy an enemy HQ ("Magus Archivum") and keep yours standing.
You choose spells to learn, there are 25 total, organized into 5 "tomes".
Spells are cast by dropping units stored in shuttles (5 tomes, 5 shuttles)

Special thanks to Falkoner (terrain compliation use) and ws-Impeached for extensive testing, clan ws in general for testing & feedback.

All Images

Comments
-BW-Map_God wrote on Aug 8 2009, 4:20 am:
I had fun playing this.... online not sure if it was the official version or not, I'll have to check but it's great. Mixes a couple maps I like together well in addition to having quite a few unique ideas.

MetalGear wrote on Nov 21 2008, 5:48 am:
i had a fast go at this. it looks really interesting and very well presented. maybe you could give me a map presentation online, i would like to see the true potential of your spell system.

Zhuinden wrote on Aug 26 2008, 1:21 am:
This map is Epic.

ClansAreForGays wrote on Aug 25 2008, 12:33 am:
There's versions floating around out there that list Life2Death as the author.

[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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