Staredit Network > Starcraft I Database > File: Photon Rush Silo 2.22

Sunken Treasure
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Photon Rush Silo 2.22
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Filename: Photon Rush Silo 2.22.scx
Filesize: 175.33KB

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File Information
General
Uploaded on:May 21 2011, 8:14 pm
Uploaded by:m.0.n.3.y
Author:Not Given.
Downloads:252

Map-Data
Tileset:Space
Dimension:96x128

Forces
 [ Red ] Team
Human ()
Human ()
Human ()
 [ Blue ] Team
Human ()
Human ()
Human ()
Computer (Protoss)
Photon Rush
Computer (Protoss)

Map-Statistics
Units:173
Triggers:705
Locations:207
Strings:833
File Description
Photon Rush is the new age Player vs Player action massing game. The goal of the game is to kill the enemy photon cannon base before they kill yours! To do this you must strategically build units for your representing computer player who manages your teams units and battles with them. The simplistic and addictive strategic elements of the game shine when you must manage upgrading your income, unlocking your race ability, using you 2X unit booster and building units. Photon Rush is an addictive and fun, yet hard to master game, join the RUSH!

Please visit the official thread here to learn more: Photon Rush Thread

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Comments
ramin wrote on Jun 27 2011, 3:22 am:
haha you got it!

m.0.n.3.y wrote on May 30 2011, 6:09 am:
hey thanks man! if one person enjoys it it's worth it haha.
Check out the new version, Silo 2.0, it's the best one yet!

ramin wrote on May 24 2011, 12:40 am:
yo money luv your maps i loved system strike too

[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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