Staredit Network > Starcraft I Database > File: RotD 3 v 1.7

Sunken Treasure
(Reload)
RotD 3 v 1.7
Download
Filename: Rule of the Dollar 3 v1.7.scx
Filesize: 166.14KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Apr 17 2010, 5:16 pm
Uploaded by:DeM)s.
Author:Not Given.
Downloads:314

Map-Data
Tileset:Twilight
Dimension:256x256

Forces
COE - ETC, DSI, EUC
Human (Zerg)
Human (Zerg)
Human (Zerg)
Deacons -
Human (Protoss)
Human (Protoss)
Human (Protoss)
Imperial Forces
Computer (Terran)
Pancrearch Crusaders
Computer (Terran)

Map-Statistics
Units:1347
Triggers:871
Locations:189
Strings:860
File Description
No description available.

All Images

Comments
Basteille wrote on Jun 20 2010, 7:54 pm:
Yeah, I'm basing one of my new Diplo maps on this gameplay concept.

edyrofl wrote on Jun 18 2010, 5:34 pm:
This is a great map, I really wish it were more popular D;

[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: NudeRaider, TECHLANDBD