Staredit Network > Starcraft I Database > File: [EUD] Blind Detection

Sunken Treasure
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[EUD] Blind Detection
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Filename: [EUD] Blind Detection.scx
Filesize: 40.24KB

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File Information
General
Uploaded on:Mar 25 2010, 1:48 am
Uploaded by:Cinolt
Author:|3228|
Downloads:336

Map-Data
Tileset:Badlands
Dimension:64x64

Forces
Force 1
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Computer (Terran)
Force 2
Force 3
Force 4

Map-Statistics
Units:8
Triggers:36
Locations:1
Strings:944
File Description
Detects when a unit is blinded and kills it, and it works regardless of how many times the unit dies. The biggest flaw is that even though you can have multiple of the same unit being detected there's no efficient way to kill/move/remove/etc the ones that are detected like in this map.

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[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
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