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Sorcery II RPG vBETA 4.7
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Filename: Sorcery II RPGvBETA4.7.scx
Filesize: 480.08KB

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File Information
General
Uploaded on:Jan 20 2010, 2:15 pm
Uploaded by:Kaito
Author:Not Given.
Downloads:419

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Heroes of Sorcery
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Last Update: 9/10/2009
Computer (Protoss)
Neutrals
Neutral (Terran)
Created by: bearcat_fan
Computer (Zerg)

Map-Statistics
Units:790
Triggers:1592
Locations:247
Strings:894
File Description
Sorcery II RPG v4.7

Pretty much 4.6 with Necromancer fix, and balance changes, nothing too big, fun map.

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Comments
Raitaki wrote on Aug 5 2010, 10:06 am:
You should rebalance the warrior, starting by swapping the archon and hero zealot, because with that, all mercia and swamp quests are too easy even solo. Just use berserker, then shields of valor, then wait for them to cool down and use a mana potion, rinse and repeat. Devilkin is killed after like 3 hits with about +10 dmg upgrade.

Raitaki wrote on Aug 4 2010, 1:09 am:
Near the start of the game, the rogue is unreachable. the path to him is too small for any characters to go through.

[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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