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Silent Hill: Restless Dreams vF
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Filename: SilentHillRDvFp.scx
Filesize: 1560.41KB

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File Information
General
Uploaded on:Jan 18 2010, 11:25 pm
Uploaded by:EzTerix
Author:Not Given.
Downloads:586

Map-Data
Tileset:Badlands
Dimension:256x256

Forces
Restless Individuals
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Other World
Computer (Terran)
Silent Hill - vF
Computer (Zerg)
Computer (Protoss)
Force 4

Map-Statistics
Units:1335
Triggers:453
Locations:254
Strings:952
File Description
Silent Hill: Restless Dreams Version FINAL
+Version Final Updates+
Ending now works on multiplayer
Rearranged inventory
slightly buffed some units
added a h drink
fixed some memos
fixed boss AI

You haven't experienced a true SC horror game until you have played Silent Hill: Restless Dreams.

Includes in game cinematics, music by Akira Yamoaka, and a well written storyline (thanks you Akira Yamoaka!)

Sleep well...

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Comments
Sarzael wrote on Dec 23 2014, 6:08 pm:
To be honest, This isnt really scary. The ambience was very good until I was attacked by a zergling out of the blue without even any kind of message of WHAT WAS THAT?

EzTerix wrote on Mar 14 2010, 2:48 am:
well it's because it can be played both single player and multiplayer with equal difficulty =)

payne wrote on Feb 3 2010, 10:03 pm:
It's funny to see singleplayer and multiplayer tags in the same file xD

[02:46 pm]
lil-Inferno -- pee pee child
[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
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