Staredit Network > Starcraft I Database > File: Impossible Velocity V1.1

Sunken Treasure
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Impossible Velocity V1.1
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Filename: Impossible Velocity 1.1.scx
Filesize: 242.34KB

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File Information
General
Uploaded on:Jan 13 2010, 6:53 pm
Uploaded by:payne
Author:Not Given.
Downloads:368

Map-Data
Tileset:Installation
Dimension:256x256

Forces
Unidentified Flying Ostriches
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
VERSION 1.1
Computer (Zerg)
Computer (Zerg)
Force 3
Neutral (Protoss)
Force 4

Map-Statistics
Units:1583
Triggers:285
Locations:168
Strings:556
File Description
V1.2 also available.

One of the greatest impossible map I've played yet.
Makers: Funkapotimus, pineCones and SupaKleen.

It features many little levels (as you can see in the map's mini-map).
After beating a level, a random player of the team (looking through the triggers informed me that it wasn't that random, but anyways) receive a civilian and can decide for the whole team which maker he will choose (the levels are selected randomly based off the maker of them, once chosen).
You have 6 lifes, try to survive through the whole thing ;)
(Good luck).
The 6th level of SupaKleen is incomplete, I guess... it was simply -way- too easy. He probably forgot to put some detectors in there.

I'll ask the makers if I can modify their map so I can add these detectors and also, I'd like to add a system to prevent the players from waiting after a player that is 'afk' because he is the chooser (so yes, a timer give his civilian after a while). I also want the objectives to be updated into the Mission Objectives.

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Comments
payne wrote on Jan 13 2010, 11:46 pm:
This is 11/10 map.

[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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