Staredit Network > Starcraft I Database > File: Impossible Velocity V1.1

Sunken Treasure
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Impossible Velocity V1.1
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Filename: Impossible Velocity 1.1.scx
Size: 242.34KB
SHA256 Checksum: 2fb99decc7d4338fb37a0aba2c0f4a576abb27a03fa130194a05a7fa68eb0ab7

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File Information
General
Uploaded on:Jan 13 2010, 6:53 pm
Uploaded by:payne
Author:Not Given.
Downloads:397

Map-Data
Tileset:Installation
Dimension:256x256

Forces
Unidentified Flying Ostriches
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
VERSION 1.1
Computer (Zerg)
Computer (Zerg)
Force 3
Neutral (Protoss)
Force 4

Map-Statistics
Units:1583
Triggers:285
Locations:168
Strings:556
File Description
V1.2 also available.

One of the greatest impossible map I've played yet.
Makers: Funkapotimus, pineCones and SupaKleen.

It features many little levels (as you can see in the map's mini-map).
After beating a level, a random player of the team (looking through the triggers informed me that it wasn't that random, but anyways) receive a civilian and can decide for the whole team which maker he will choose (the levels are selected randomly based off the maker of them, once chosen).
You have 6 lifes, try to survive through the whole thing ;)
(Good luck).
The 6th level of SupaKleen is incomplete, I guess... it was simply -way- too easy. He probably forgot to put some detectors in there.

I'll ask the makers if I can modify their map so I can add these detectors and also, I'd like to add a system to prevent the players from waiting after a player that is 'afk' because he is the chooser (so yes, a timer give his civilian after a while). I also want the objectives to be updated into the Mission Objectives.

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Comments
payne wrote on Jan 13 2010, 11:46 pm:
This is 11/10 map.

[12:56 am]
Heinermann -- who decided "we're not necessarily anti-bot"? It's worse than spam, it's social engineering to trick people into believing that they are legitimate and get them to click their links
[06:04 pm]
NudeRaider -- ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
[2026-11-11. : 9:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
[2026-11-11. : 6:59 pm]
Symmetry -- I just pasted what google ai told me to try to form a feedback loop
[2026-11-11. : 1:24 pm]
NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
[2026-11-11. : 8:09 am]
Zycorax -- Greed
[2026-11-11. : 3:25 am]
Symmetry -- why do the oligarchs want our mapping strategies???
[2026-11-11. : 3:24 am]
Symmetry -- the question is why though
[2026-11-11. : 1:10 am]
Butch -- made me feel really sad and stupid and fat
[2026-11-11. : 1:10 am]
Butch -- I got duped by one and replied and then realized after
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