Staredit Network > Starcraft I Database > File: Scarab Wars SE 7.70

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Scarab Wars SE 7.70
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Filename: Scarab_Wars_SE_7.70.scx
Filesize: 125.74KB

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File Information
General
Uploaded on:Nov 23 2009, 6:20 am
Uploaded by:Zhuinden
Author:Not Given.
Downloads:257

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
0
Human (Zerg)
Human (Zerg)
Human (Zerg)
“Ÿ¯
Human (Zerg)
Human (Terran)
Human (Zerg)
ÿÿÿ
Computer (Protoss)
Computer (Protoss)

Map-Statistics
Units:341
Triggers:534
Locations:126
Strings:22954
File Description
A strategy game, made by a korean. Best played in 3v3.

The map revolves around using scarabs, and strategy. There are 3 game modes, each decides which types of SCV you can pick.

Basic (Global) units:
Command Center - send Scarabs.
Supply Depot - Basic Wall.
Academy - Fortified Wall.
Factory - increase Mana capacity (100 -> 150).

UpperRight SCV (Normal):
Revolves around using tanks, siege units. Able to place siege tanks for defense (barracks / bunker), Mana Stone (Stargate) for force-wise enhancement, Summon (Armory) Hydras. More of a supporter, but can attack with Turret and Sci Facility.

UpperLeft SCV (Attack):
Uses traps and close combat skills. Requires skill and timing.

BottomLeft SCV (Defense / Summoner):
Establishes Nydus Canals (Barrack) to create summoned units (Zergling), and can create more of them based on Canals with Bunker. Can also mass-create siege units (Kerrigan, Engineering Bay and Sci Facil).


Use your strategies, collect items, and MASSACRE THE ENEMY!

All Images

Comments
Zhuinden wrote on Nov 25 2009, 3:17 pm:
Can't and no. You can learn how to play without translating it, though. By trial and error. I still cannot use Attack mode well, lol.

payne wrote on Nov 23 2009, 8:51 pm:
1) Fix force name?
2) Is it translated in english in-game?

[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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