Sunken Treasure
(Reload)
Demonic
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Filename: Demonic v1.01.scx
Filesize: 697.08KB

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File Information
General
Uploaded on:Oct 5 2009, 12:11 am
Uploaded by:DevliN
Author:Not Given.
Downloads:433

Map-Data
Tileset:Badlands
Dimension:96x192

Forces
_Demon_
Human (Zerg)
_DevliN_
Computer (Terran)
Computer (Protoss)
Computer (Terran)
http://www.StarEdit.net
Computer (Zerg)
Computer (Terran)
Computer (Zerg)
Autumn Map Contest
Computer (Protoss)

Map-Statistics
Units:447
Triggers:180
Locations:154
Strings:873
File Description
Failed to get ImageSize ( http://img4.imageshack.us/img4/5238/demonic.png )
Single-Player RPG
Autumn Map Contest Entry

http://www.staredit.net/topic/8722/


// INFORMATION
  • Tileset: Badlands
  • Genre: RPG
  • Player(s): 1
  • Dimensions: 96 x 192
  • Size: 697kb

// PLOT
Through a potentially intercepted mission briefing it is discovered that some inhuman creature has been unearthed. Soldiers posted nearby have begun calling it a "demon," and morale is dropping as they wait longer and longer for transports. Unfortunately these transports never make it as some supernatural force frees the creature and decimates the encampment.

You are that demon.

In what should only last 20 to 30 minutes, you gradually learn spells to help conquer the mortals that set out to capture you. Driven by some mysterious force, you end up facing 3 bosses in simple yet interesting boss battles, and an onslaught of marines.

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Comments
Neki wrote on Feb 2 2010, 12:44 am:
This boss needed more epic boss fights. The last boss wasn't bad, but I'm pretty sure the boss became unbeatable if you didn't properly use the goliaths.

[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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