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Sunken Treasure
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Dark Isle 2 Open RPG 1.5
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Filename: Dark Isle 2 V 1.5.scx
Filesize: 189.17KB

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File Information
General
Uploaded on:Sep 8 2009, 4:22 pm
Uploaded by:BloodRed
Author:Not Given.
Downloads:313

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Heros
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Neutral
Computer (Zerg)
Citizens
Neutral (Zerg)
Enemies
Computer (Terran)

Map-Statistics
Units:715
Triggers:1084
Locations:251
Strings:886
File Description
Sequel to the Multi-award winning rpg Dark Isle.
BETA contains-
-6 Character classes to choose from
-25 Custom spells to choose from
-item system
-fast spell casting system
-enemy and boss AI
-Quests
-Arena
-Gameplay improvements from the original including a drastic reduction in map file size.
if you have any questions or comments emila me at Abonire@gmail.com or contact xxbloodredxx at www.creepcolony.com

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Comments
BloodRed wrote on Sep 14 2009, 10:03 pm:
version 1.5 has been released!
major bugs fixed including the repeat quest/boss glitch

BloodRed wrote on Sep 9 2009, 9:24 pm:
BETA testing has finished. Version 1.0 is now open for dl! Please leave reviews. even you jesusfreak! =P

[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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