Staredit Network > Starcraft I Database > File: CARRIER SELECTION SYS. 0.01

Sunken Treasure
(Reload)
CARRIER SELECTION SYS. 0.01
Download
Filename: CarrierSelectionSystem_0.01.SCM
Filesize: 37.58KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Aug 23 2009, 10:10 pm
Uploaded by:theleo_ua
Author:Not Given.
Downloads:230

Map-Data
Tileset:Space
Dimension:64x64

Forces
Force 1
Human (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Force 2
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:20
Triggers:15
Locations:3
Strings:927
File Description
No description available.

All Images

Comments
Cinolt wrote on Nov 4 2009, 9:38 pm:
First time I've seen this selection system. It would be nice for, say a player owning a carrier as a ship and conveniently choosing options, such as return to hero.

I would recommend the wait DC, for the spell to fire, to Add a few DCs every time an interceptor is built, rather than just set to. This way you won't have to wait as long for 1 interceptor, and you won't have to build as fast as you can for 8.
I don't know if you knew this already and you were just rushing through it, but just a tip.

[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
[2025-4-29. : 6:29 pm]
Ultraviolet -- you are indeed broke
Please log in to shout.


Members Online: Moose