Staredit Network > Starcraft I Database > File: Mouse Defense!

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Mouse Defense!
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Filename: mousegame2.scx
Filesize: 23.78KB

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File Information
General
Uploaded on:Mar 24 2008, 9:59 pm
Uploaded by:Doodle77
Author:|43|
Downloads:279

Map-Data
Tileset:Ice World
Dimension:20x12

Forces
You
Human (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Them
Computer (Terran)
Force
Force

Map-Statistics
Units:3
Triggers:71
Locations:52
Strings:524
File Description
Play another map first or else you will crash
Only works on 1.14

(i might get around to updating it one of these days)
Kill the units by running over them with your mouse. Exceptionally easy on most computers. For a challenge, try playing it on a touchpad :D . Made for SEN January Mapping Contest back in 2007 (http://doodle77.dyndns.org/staticsen.php?st=38425).

Offsets read are 0x6CB7AC (x) and 0x6CB7B0 (y) (UnitID:27501, players 5 and 6).

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Comments
Nintendo_Confed wrote on Mar 29 2008, 2:48 pm:
Lol i didnt know there was EUDs in 1.14
@Brontobyte: it is impossible to do this in 1.15.2. Its in 1.14 for a reason.

Brontobyte wrote on Mar 28 2008, 5:01 am:
Can you make one for 1.15.2? I don't want to downgrade my StarCraft.

payne wrote on Mar 25 2008, 8:40 pm:
is it hard?
if yes, i'll give it a try, else, well... i won't? :P

. . wrote on Mar 25 2008, 3:34 pm:
wow, nice

[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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