Staredit Network > Starcraft I Database > File: Fire Walls

Sunken Treasure
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Fire Walls
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Filename: Fire walls 1_5.scx
Filesize: 173.42KB

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File Information
General
Uploaded on:May 12 2009, 11:52 am
Uploaded by:smfrfh
Author:Not Given.
Downloads:201

Map-Data
Tileset:Ash World
Dimension:256x256

Forces
4 vs 4
Human ()
Human ()
Human ()
Human ()
file size = 174kb [v 1.5]
Human ()
Human ()
Human ()
Human ()
Force 3
Force 4

Map-Statistics
Units:681
Triggers:78
Locations:45
Strings:917
File Description
В начале игры все базы разделены непроницаемыми стенами, над которыми, нельзя пролететь.
До разрушения стен, нельзя использовать Comsat Station + Nydus Canal, для высадки на вражеский creep.
Каждый игрок может взять дополнительные ресурсы или дополнительные подразделения.
Базы расположены в наиболее уязвимых местах, таким образом, чтобы их можно было атакавать с любой стороны.
У игроков есть 24 минуты, чтобы построить армию.
Через 24 минуты, после начала игры стены рушатся и начинается побоище....

Translated USING GOOGLE TRANSLATE

At the beginning of the game all the bases are separated by impenetrable walls, over which, one can not fly.
Prior to the destruction of the walls can not be used Comsat Station + Nydus Canal, to boarding enemy creep.
Each player can commit additional resources or additional units.
Base located in the most vulnerable areas, so that they can be atakavat by either side.
The player has 24 minutes to build an army.
After 24 minutes, after the wall collapsed and the game begins Battle ....

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[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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