Staredit Network > Starcraft I Database > File: The Maze Battle BETA

Sunken Treasure
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The Maze Battle BETA
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Filename: Maze_Battle.scx
Filesize: 52.39KB

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File Information
General
Uploaded on:Feb 18 2009, 9:35 pm
Uploaded by:Black Knight
Author:Not Given.
Downloads:342

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
The Wanderers
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Item
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:521
Triggers:292
Locations:198
Strings:588
File Description
[Beta Version]
The Maze Battle by Oo.CooL.oO
Fast paced, simple/fun maze game
Gl hf

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Comments
Devourer wrote on Dec 23 2009, 8:27 pm:
I love this map :)

Black Knight wrote on Feb 20 2009, 12:34 pm:
Well I'm waiting until you get more spells and such, but this map is pretty fun, oh yes I do have some suggestions on your topic, please do look

CooL wrote on Feb 20 2009, 6:45 am:
Wow hey` Did you edit this map? I love your edited version :D !! Bright Colors, Protection, etc! Thanks to your efforts!

[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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