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[IV] An Archipelago
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Filename: [IV] An Archipelago.scm
Filesize: 77.78KB

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File Information
General
Uploaded on:Jan 31 2009, 2:02 am
Uploaded by:Sand Wraith
Author:|2062|
Downloads:267

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
Force 1
Human ()
Human ()
Human ()
Human ()
Rescuable ()
Rescuable ()
Rescuable ()
Rescuable ()
Force 2
Force 3
Force 4

Map-Statistics
Units:92
Triggers:3
Locations:1
Strings:966
File Description
[IV] An Archipelago

Okay, I'm gonna make this short and to the point this I just lost everything I just f*cking typed up for this.

This map is a plain old 128x128 StarCraft symmetrical island map that supports 4 players, has multiple expansions, one large middle expansion (designer's favourite [/sarcasm]), and is relatively clean of doodads (whether or not it's a good thing is your opinion).
All mineral fields and vespene geysers have standard amounts of resources. Main bases have 8 mineral fields and a geyser. Small islands have 3 minerals. Medium islands have 6 minerals and 1 geyser (unless that's just the middle). The middle island has an expansion on each side of its horizontal length, and two smaller ones in the absolute middle.

This is my first melee map I have ever submitted to SEN. Feedback on how to make melee maps are welcome.

Hope you have fun.

-

Updates

Small geyser islands have been connected to main islands. Some aesthetic terrain colouring (not much).

All Images

Comments
Lord Malvanis wrote on Feb 3 2009, 11:21 am:
By the way I meant plain doodad-wise.

Lord Malvanis wrote on Feb 3 2009, 11:16 am:
I can agree the map looks a little plain but if its your first map I think its good as a start.
But since everyone I see has failed to do this: Melee Mapping Guide and I personally don't like the guide but I suggest it to everyone because I would like to see more Obs maps on battle.net. Good luck with your other creations

ForTheSwarm wrote on Jan 31 2009, 4:22 pm:
Too small for 4 players.

Devourer wrote on Jan 31 2009, 10:58 am:
I personally like island maps, but there should be more doodads... that's only Isom on Isom... ^^

Sand Wraith wrote on Jan 31 2009, 4:05 am:
Apparently so. I suppose it is disappointing!

Ar3sgice wrote on Jan 31 2009, 3:35 am:
-.- this is 1234?

[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
[2025-4-29. : 6:29 pm]
Ultraviolet -- you are indeed broke
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