Staredit Network > Starcraft I Database > File: SCV Defense 1.0

Sunken Treasure
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SCV Defense 1.0
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Filename: SCV Defense.scx
Filesize: 46.3KB

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File Information
General
Uploaded on:Jan 26 2009, 6:50 pm
Uploaded by:Lethoth
Author:|1786|
Downloads:267

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Defenders
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
By: Oo.Lethoth.oO
Computer (Protoss)
Clan Oo
Computer (Protoss)
Force 4

Map-Statistics
Units:1123
Triggers:328
Locations:195
Strings:743
File Description
SCV Defense is a map based on building Supply Depots or Turrets, they will make any building that you select with your zergling.
Then defend lol it's fun but there's a crash bug I can't fix

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
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