Staredit Network > Starcraft I Database > File: Mini-Game Party! FINALv2.0

Sunken Treasure
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Mini-Game Party! FINALv2.0
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Filename: Mini-Game_Party_FINALv2.0.scx
Filesize: 555.04KB

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File Information
General
Uploaded on:Jan 12 2009, 11:22 pm
Uploaded by:MillenniumArmy
Author:|212|
Downloads:604

Map-Data
Tileset:Space
Dimension:256x256

Forces
v2.0
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Made by:
Computer (Zerg)
MillenniumArmy
Computer (Zerg)
Force 4

Map-Statistics
Units:1204
Triggers:5069
Locations:255
Strings:963
File Description
Official Website:
http://www.geocities.com/minigameparty/


IMPORTANT: If you have any previous versions, please download this one.
All Bugs, Glitches, exploits, etc should be gone by now. If not, contact me ASAP


- 128 mini-games to pick and play from
- Win 5, 10, 15, or best of 64 games
- Have fun

Made by: MillenniumArmy

Official map thread:
http://www.staredit.net/topic/5855/

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Comments
MillenniumArmy wrote on Mar 14 2009, 10:30 am:
You can find the list of mini-games for the new version here: http://www.geocities.com/minigameparty/ but you can still use it to find games for FINALv2.0; you just have to pay attention to the ones with * marks.

-BW-Map_God wrote on Mar 11 2009, 7:11 am:
An awesome map that will be even more awesome once Army finishes up his last few fixes. Maybe then he can add in description information here :P . In the meantime follow the progression of the map here: Mini-Game Party FINALv2.0

ClansAreForGays wrote on Feb 3 2009, 3:41 am:
Your map info needs a link to all the games and their descriptions.

[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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