Staredit Network > Starcraft I Database > File: Blue Vespene

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Blue Vespene
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Filename: s_blue_gas.zip
Filesize: 13.14KB

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File Information
General
Uploaded on:Dec 19 2008, 10:35 pm
Uploaded by:Corbo
Author:Not Given.
Downloads:451

File Contents
gasorb.grp
gassac.grp
gastank.grp
geysmok1.grp
geysmok2.grp
geysmok3.grp
geysmok4.grp
geysmok5.grp
File Description
A set of blue colored vespene related objects by Phobos.
It includes a set of three all the orbs in a blue shading and the vespene smoke in blue as well.

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[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
Please log in to shout.


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