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Joined: Oct 19 2017, 5:40 pm
Last Active: Oct 19 2017, 5:41 pm
Status: Offline
Display Name: AndrzejS

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Activity: 2
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Posts Per Day: 1
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Minerals: -150

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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Blog o tematyce hulajnóg, kasków i ochraniaczy dla dzieci. Więcej na: http://juniorskate.pl/. Każdy rodzic znajdzie u nas masę ciekawych i przydatnych informacji związanych z jazdą na hulajnodze już od najmłodszych lat. Więcej na Dowiedz się jak dobrać prawidłowy kask dla dziecka, kiedy zacząć jazdę na hulajnodze i dobrać odpowiedni model dla naszej pociechy. Poruszane tematy obejmują także różne, przydatne akcesoria sportowe. Zapraszamy wszystkich rodziców chcących aktywnie spędzać wolny czas ze swoimi dziećmi.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
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