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Joined: Sep 20 2017, 7:43 am
Last Active: Sep 20 2017, 7:43 am
Status: Offline
Display Name: Grazynalzpgyk

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Activity: 1
Posts: 0
Posts Per Day: 1
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Minerals: -150

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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Portal Srebrna Bizuteria - to witryna w internecie na temat stylu. Zamieszamy wpisy wykreowane dla kobiet. Szczegółowo opisujemy nowości modowe. Wiemy, że właściwie zestawione dodatki mogą zmienić praktycznie każdą stylizacje. Prezentujemy również gdzie kupować dodatki: szaliki damskie, apaszki, zegarki. Co jakiś czas dla wyselekcjonowanych pań wydajemy kody rabatowe. Serdecznie zapraszamy do odwiedzenia prezentowanego bloga.
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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