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Post #88640 in Topic How do you clear hiccups? in Forum Null
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Post #88571 in Topic Dawn of War II in Forum Games
Post #88557 in Topic Untitled Cyber Map in Forum SC1 Map Production
Post #88556 in Topic Tibia in Forum Games
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Post #88378 in Topic 'Op MapNight' in Forum Staredit Network
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Post #88356 in Topic Untitled Cyber Map in Forum SC1 Map Production
Post #88325 in Topic Tibia in Forum Games
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Post #88315 in Topic Sarah Palin Gender Card in Forum Null
Post #88280 in Topic Eugenics in Forum Serious Discussion
Post #88264 in Topic 'Op MapNight' in Forum Staredit Network
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Post #88240 in Topic Pokemon MMORPG in Forum Games
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Post #88222 in Topic Eugenics in Forum Serious Discussion
Post #88202 in Topic Pokemon MMORPG in Forum Games
Post #88165 in Topic Eugenics in Forum Serious Discussion
Post #88164 in Topic Untitled Cyber Map in Forum SC1 Map Production
Post #88163 in Topic Sarah Palin Gender Card in Forum Null
Post #88120 in Topic Untitled Cyber Map in Forum SC1 Map Production
Post #88077 in Topic Clans in Forum Staredit Network
Post #88001 in Topic SMNC in Forum Null
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Post #87985 in Topic SEN Mafia VII: The 7 Shifters in Forum Null
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Post #87974 in Topic Sarah Palin Gender Card in Forum Null
Post #87970 in Topic SMNC in Forum Null
Post #87964 in Topic Untitled Cyber Map in Forum SC1 Map Production
Post #87957 in Topic Sarah Palin Gender Card in Forum Null
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Post #87773 in Topic Pokemon MMORPG in Forum Games

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[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
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