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Post #195638 in Topic Spellsword RPG in Forum SC1 Map Showcase
Post #195637 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
Post #195636 in Topic Temple Siege M8e in Forum SC1 Map Showcase
Post #190999 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
Post #190060 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
Post #189926 in Topic Temple Siege M8e in Forum SC1 Map Showcase
Post #189838 in Topic Best UMS Heroes in Forum General StarCraft
Post #189681 in Topic Best UMS Heroes in Forum General StarCraft
Post #189676 in Topic Spellsword RPG in Forum SC1 Map Showcase
Post #189674 in Topic Cosmic Supremacy in Forum SC1 Map Showcase
Post #189314 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
Post #189294 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
Post #189291 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
Post #189132 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
Post #189104 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
Post #187527 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #187460 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #187450 in Topic Temple Siege v1 in Forum SC1 Map Showcase

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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