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Post #381255 in Topic SEN Updates 2025-08 in Forum Portal News
Post #380786 in Topic Doodan: Remastered in Forum SC1 Map Production
Post #378576 in Topic Doodan Made a MineCraft Map! in Forum Games
Post #378548 in Topic Doodan Made a MineCraft Map! in Forum Games
Post #373663 in Topic SEN Survivor: Final Round! in Forum Null
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Post #373624 in Topic SEN Survivor: Round 4! in Forum Null
Post #373597 in Topic SEN Survivor: Round 4! in Forum Null
Post #373591 in Topic SEN Survivor: Round 3! in Forum Null
Post #373579 in Topic SEN Survivor: Round 3! in Forum Null
Post #373578 in Topic SEN Survivor: Round 2! in Forum Null
Post #373554 in Topic SEN Survivor: Round 2! in Forum Null
Post #373553 in Topic SEN Survivor: Round 1! in Forum Null
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Post #372643 in Topic SEN Con 2018 Event Photos in Forum Null
Post #371040 in Topic Doodan: Remastered in Forum SC1 Map Production
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Post #370771 in Topic Doodan: Remastered in Forum SC1 Map Production
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Post #361548 in Topic Dank AF Mafia in Forum Null
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Post #357541 in Topic Where are they now? in Forum Null
Post #352978 in Topic SEN History Project in Forum Null
Post #350308 in Topic Cookie Clicker in Forum Games
Post #344241 in Topic Kame Mafia: Kame Classic Edition in Forum Null
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Post #329727 in Topic Honourless 1.02 in Forum SC1 Map Showcase
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Pages: 1 2 325 >
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
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