Staredit Network > Find Content
Find Content
Showing all posts created by Neki.
No matter the permissions, this will never show deleted or hidden content.

Pages: < 1 « 15 16 17 18 1950 >

Post #261144 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #261142 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #261140 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #261138 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #261136 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #261132 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #261124 in Topic The Killer's Game in Forum Null
Post #261094 in Topic The Killer's Game in Forum Null
Post #260965 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260961 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260923 in Topic Special Forces: Elite in Forum SC2 Custom Maps
Post #260916 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260863 in Topic Special Forces: Elite in Forum SC2 Custom Maps
Post #260855 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260798 in Topic SEN Pronounciation in Forum Null
Post #260788 in Topic Special Forces: Elite in Forum SC2 Custom Maps
Post #260783 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260693 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260663 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260658 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260657 in Topic Special Forces: Elite in Forum SC2 Custom Maps
Post #260643 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260598 in Topic StarCraft II Patch 1.1.0 in Forum Portal News
Post #260594 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260590 in Topic StarCraft II Patch 1.1.0 in Forum Portal News
Post #260568 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260554 in Topic StarCraft II Patch 1.1.0 in Forum Portal News
Post #260544 in Topic StarCraft II Patch 1.1.0 in Forum Portal News
Post #260540 in Topic Special Forces: Elite in Forum SC2 Custom Maps
Post #260521 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260519 in Topic StarCraft II Patch 1.1.0 in Forum Portal News
Post #260511 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260494 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260486 in Topic Protoss Build Orders in Forum SC2 Melee
Post #260484 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260438 in Topic Protoss Build Orders in Forum SC2 Melee
Post #260436 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260402 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260360 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260334 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260327 in Topic Norm Mafia #2: Dark Age Edition in Forum Null
Post #260274 in Topic Norm Mafia #2: Dark Age Edition in Forum Null

Pages: < 1 « 15 16 17 18 1950 >
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
Please log in to shout.


Members Online: RIVE, l)ark_ssj9kevin