Staredit Network > Starcraft I Database > File: 5th Station

Sunken Treasure
(Reload)
5th Station
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Filename: Fifth Station v100.scx
Filesize: 293.65KB

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File Information
General
Uploaded on:Nov 28 2008, 4:14 pm
Uploaded by:payne
Author:Not Given.
Downloads:814

Map-Data
Tileset:Installation
Dimension:256x12

Forces
5th STATION
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Human (Protoss)
- By Jinx(j) -
Computer (Zerg)
Force 3
Neutral (Zerg)
Force 4

Map-Statistics
Units:51
Triggers:135
Locations:61
Strings:924
File Description
Single-Player RPG.
Very well done.
Has it's own plot.
Interesting in it's totality! :D

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Comments
YKcid wrote on Feb 18 2011, 11:36 am:
Amazing map, some really novel ideas. The freezer design was really, really creative.

oOldXman222 wrote on Dec 26 2010, 8:02 pm:
Damn, how do I move? I am at the very begining and can't move at all.

Neki wrote on Feb 2 2010, 1:07 am:
Not enough explosions for my taste, but it was a decent RPG otherwise.

Dabbu wrote on Jan 11 2010, 8:57 am:
Cool :)

Devourer wrote on Jan 10 2010, 9:21 pm:
Played this now, it is fucking awesome :)
I love the story and lol'd hard at the MASTER-PASSWORD-FOR-VAULT "1234" part :D
5/5 stars, good ideas, nice terrain everything a nice map needs.

LoveLess wrote on Jan 10 2010, 5:01 pm:
Recommended? Awesome map.

Devourer wrote on Jan 10 2010, 9:23 am:
Added to spotlight :) I'll make sure to play this one day as everyone is recommending it.

Falkoner wrote on Jan 9 2010, 6:20 pm:
Those of you who haven't tried this map, I would HIGHLY recommend doing so, it's extremely impressive how much is done in such a small map area. It's like a movie, where sets are reused, but they still own.

KiIIer2121 wrote on Feb 13 2009, 3:40 am:
it glitched when i was in the elevator the golitah didit load back up

payne wrote on Feb 9 2009, 3:03 pm:
:O Tell us more ^^

Falkoner wrote on Feb 8 2009, 12:19 am:
I just love the way it's played, not to mention how there's a few different ways to win, you can avoid being locked in the freezer altogether.

enzored wrote on Feb 5 2009, 7:54 am:
oh.. i remember when i saw this first. it was impressive. its detail is amazing.

[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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