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L A B Y R ¦ N T H O S
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Filename: Labyrinthos RPG.scx
Filesize: 3421.08KB

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File Information
General
Uploaded on:Feb 22 2008, 5:04 am
Uploaded by:Drant
Author:Not Given.
Downloads:806

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Labyrinthos RPG - 2010.07.31
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
FasterDL http://4.renaka.com
Computer (Zerg)
3MB - DON'T WAIT, DL @ SITE!
Computer (Terran)
Map Notes

Map-Statistics
Units:1400
Triggers:3353
Locations:252
Strings:908
File Description
Official Webpage: http://renaka.com/pages/labyrinthos


SYSTEM REQUIREMENTS:
2GHz single core and a megabit landline connection.
To do an ingame lag test, move Red's Hand to the farthest
bottom left corner of the map before the timer hits 2:00;
move away to cancel the test.

MAP STATISTICS:
3000+ Triggers
1300+ Units
300+ Sprites
8 Music Clips, 16bit 8KHz Mono
Main Tools: SCMDraft 2, Classic/TrigEdit, Notepad++, Adobe Audition
Open source map, view triggers for more info
Project started May 23, 2006

KNOWN BUGS:
Because of the excessive amount of units and sprites the map uses, StarCraft may
get the sprite equivalent of "Cannot create more units". This usually happens
when about half of the fire maze is explored with most of the Control Towers
still there. Since StarCraft has to load all those new sprites in the fog of war,
new units may not be created and some units will appear without shadows. To prevent
this glitch, use Ladon to clear as many torches as possible.


LINKS:
Homepage - http://quad.bizhat.com
Video Demo - http://video.google.com/videoplay?docid=-8200874987959223576&hl=en
Screenshots - http://intothemap.com/bbs/zboard.php?id=pds_ums&no=9390


FEATURES:
Name: Labyrinthos RPG
Type: Adventure, RPG, Puzzle, Bound
Map: 256x256 Orthographic Jungle
Forces: 1 "Hero"
Players: 6
Difficulty: Hell
Duration: 3-5 Hours

Affinity: The Labyrinth RPG

Description:
Based on Greek mythologies, the Labyrinth draws some parallelism with the story
of Theseus and the Minotaur. The map is not an actual labyrinth, but a
unidirectional ramifying maze. You will be dropped into the structure along with
six other prisoners. You and others are actually sacrifices for the Minotaur,
but your intention is to destroy him. The maze will have various monsters
of increasing strength upon exploration. To aid you, stronger weapons can
be found, and the gods will bestow you more powerful upgrades. After death,
you will be in a purgatory. You will need to pass an obstacle and pay a fee
in order to revive. Once you have completed the four quadrants of the maze
and destroyed the locks that bind the Minotaur in each, he will be unleashed
for you to defeat.

Features:
- 4 Unique and Meticulously Designed Mazes
- Anti-Movement and Damaging Walls
- Lethal Obstacle Courses
- Rewarded Quests
- Activatable Maze Portals and Shortcuts
- Accessible central database of knowledge about the game

- One Central Base with Realistic Healing and all Teleports
- Potion and Town Portal Purchaseable
- Purgatory Revival Area and Debt for Respawn

- 7 Atmospheric Time-Looped Music for Each Level (Toggleable)
- Special Effects and Germane SC Sounds
- Battle Music with Start-Middle-End
- Final Battle Music and Ending Cinematic Music

- 7 Weapons with Uniracial Upgrades
- 2 Transportation Units
- 3 Relics (Spells)
- Suit-Combo System (Player enters Dragoon with Zealot, Dragoon dies, Zealot spawns)
- Convenient Build-to-Cast System
- Special Abilities for each weapon (2 Auto-Abilities for 2 Weapons)

- Weapon-Dependent Level-Up
- Incremental XP and Hourly Bonuses
- EnCOUNTER Point Enemy Spawning System
- EnGAGEment Random Encounter System
- Randomly generated Dragon enemies
- 6 Unique Trigger-Powered Bosses
- Final Battle and Dramatic Ending

- Open Source Map GPL (Unprotected and Free to Edit)
- Organized and Unmasked Triggers
- Efficient Death-Counter-Only Wait Triggers

All Images

Comments
MePHiStO_IS_GoD wrote on Jul 4 2010, 1:43 am:
So whos dick got sucked to put this one the 'File Advertisement'?

Meatwad1355 wrote on Apr 26 2009, 8:48 pm:
Awesomely HUGE RPG, really fun, was a bit long for me however i still liked it alot, Good job.

Arvendragon wrote on Apr 1 2009, 10:01 pm:
Thanks.

Drant wrote on Apr 1 2009, 8:00 pm:
The file seems to be corrupted even if I upload a new one.
You can download the latest ver at http://quad.bizhat.com

Arvendragon wrote on Apr 1 2009, 7:31 pm:
Can not dl.

Basteille wrote on Mar 31 2009, 9:46 pm:
Nice rpg, confuses me around the name aspect of things.

Open.14 wrote on Feb 22 2008, 1:10 pm:
Awesome Pic. :D

[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


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