Staredit Network > Starcraft I Database > File: Modding Tool Package

Sunken Treasure
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Modding Tool Package
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Filename: Modding Tool Package.exe
Filesize: 5411.22KB

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File Information
General
Uploaded on:Apr 26 2008, 4:39 am
Uploaded by:Corbo
Author:Not Given.
Downloads:934
File Description
Contains 12 modding tools:
WinMPQ
MPQDraft
DatEdit 1.5
Firegraft 0.93
SFGRPConv
IceCC 1.3
TBLPad
Old Smacker Tools
BinEdit 2
Hawt Tiles
PalEdit II
LoEdit

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Comments
Roadkill92 wrote on Feb 2 2010, 4:47 pm:
Why the frick couldn't I have found this link first? yeesh!

Heinermann wrote on Aug 8 2009, 4:16 am:
You must be kidding. It's important to have the files sorted in alphabetical order. The installer is unnecessary. Each file should be seperate.

Corbo wrote on Jun 2 2009, 6:34 am:
What's wrong with the installer?
I also just thought it'd be better and more organized with numbers assigned to which tool is used more and so on (priority) instead of them being scrambled by ugly alphabet sorting.

I might run an update soon to fix some issues with datedit and update programs all around, maybe throw in some new ones as well. I'll be glad if you guys could tell me more on what to include/fix, whatever.

Heinermann wrote on Jun 1 2009, 3:06 pm:
There are two major problems with this.
1. The installer.
2. Folders are prefixed with numbers.

Pandut wrote on Jan 15 2009, 6:07 pm:
Its incredibly useful, except its missing MPQ Extractor...

Corbo wrote on Jun 17 2008, 10:01 pm:
lol... It's even more sad cause it's true

lKHaoTiXl wrote on Jun 14 2008, 3:00 am:
Very very useful! saves me the trouble of checking eight friggin' sites just to start moddin' =D

Excalibur wrote on May 24 2008, 3:33 pm:
Thanks Corbo. This is really helpful.

Falkoner wrote on May 14 2008, 3:36 am:
Some things specific to your computer are still in it, at least in DatEdit that is..

[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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