Staredit Network > Starcraft I Database > File: Stygian Sun 0.02

Sunken Treasure
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Stygian Sun 0.02
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Filename: Stygian Sun 0.02.scx
Filesize: 11524.54KB

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File Information
General
Uploaded on:Sep 12 2012, 2:32 am
Uploaded by:Chia-Tyrant
Author:Not Given.
Downloads:537

Map-Data
Tileset:Installation
Dimension:256x256

Forces
Player
Human (Zerg)
Downloaders
Human (Zerg)
Human (Zerg)
Human (Zerg)
www.staredit.net/files/2729/
Computer (Zerg)
By Chia-Tyrant
Neutral (Zerg)
Neutral (Zerg)
Neutral (Zerg)

Map-Statistics
Units:1603
Triggers:1485
Locations:8
Strings:803
File Description
My entry for Oh_Man's contest. A small demo that showcases some of the game's systems. Items (implants) with randomized stats are currently being added and should be available soon.

Currently, there are 2 cutscenes, 4 or 5 levels, a few puzzles and two weapons are available.

Play in b.net or LAN. You need to be using a windows operating systems. You can only play alone (contains local EUD conditions).

Expect this file to be updated frequently.

Have fun. ^^

Updates

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Comments
Leeroy_Jenkins wrote on Jul 4 2013, 8:21 am:
Lots of very cool, some brand new, mapping tricks. Definitely should go somewhere on the list of cool mapping maps.

Chia-Tyrant wrote on Dec 27 2012, 8:17 pm:
Given the amount of SC1 mapmakers left on SC:BW, I didn't think that it would receive a lot of attention anyway. I can always make a topic about it if you want.

Thanks for the comment. Much appreciated ^^

MetalGear wrote on Dec 27 2012, 5:29 am:
This is one of the most solid starcraft maps I've ever played. Why have you not advertised it?

[07:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
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